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PvP RPG Class Design
#8
Every player has a different tolerance level for situational awareness + x number of keys.

Hmm I was about to type you would bore the ever living crap out of me with two keys, but then I had to think that in R6 I pressed the fire button and the grenade button and the prone button and the rest was watching the angles and the minimap and that wasn't boring. It wasn't boring thought because you could at best take one or maybe two hits before dying. In an MMOG with health bars and shit I would personally need more action post-engagement.
Caveatum & Blhurr D'Vizhun.
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