11-06-2009, 03:31 PM
I am with Breand on instancing.
No good comes from instancing in a PVP game. There should only be one server and everyone should fight over the resourses in that server. Having multiple servers per zone destroys PVP not enhance it. If you have to instance your game then your game isn't designed for pvp to begin with.
I am not sure I agree with only taking 5 minutes to meet up with people. I think worlds need to be big (not neccessarily size but travel distance) in order to create solid strategic goals. There was no point to having multiple strategic maps in WAR because you could bounce from one to the other with in 5 minutes.
That made the pvp worse not better.
Vllad
No good comes from instancing in a PVP game. There should only be one server and everyone should fight over the resourses in that server. Having multiple servers per zone destroys PVP not enhance it. If you have to instance your game then your game isn't designed for pvp to begin with.
I am not sure I agree with only taking 5 minutes to meet up with people. I think worlds need to be big (not neccessarily size but travel distance) in order to create solid strategic goals. There was no point to having multiple strategic maps in WAR because you could bounce from one to the other with in 5 minutes.
That made the pvp worse not better.
Vllad
