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The 10 Rules Every New MMORPG Needs to Follow
#16
I can agree with meeting up in 5 minutes provided there are some restrictions.

I'm thinking like Planetside and WW2O -- you can *sort of* meet your friends within 5 minutes provided they aren't off doing something crazy with no spawn point.

In WW2O you can always spawn at your friend's spawn point, wherever that is. If they're off doing a no-spawn sabotage mission in the middle of nowhere then there's no way to join them and that's as it should be.

Similarly in Planetside, if your friends are assaulting a base, you may not be able to spawn directly where they are but you can *probably* reach them in a reasonably amount of time if that's your goal.


The secret to PvP without instances, by the way, is dispersed game goals. WAR fucked it up by making fort/city raids which, of course, everyone on the entire server will simultaneously try to attend. Stupid. Planetside and WW2O always had a wide front (since WW2O is single server, it has a VERY wide front to distribute players across a wide area).
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