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The 10 Rules Every New MMORPG Needs to Follow
#19
I'm pretty sure Mythic was being stupid, though.

I believe they originally envisioned an active 3-front war, with 3 cities to fight over, so you'd always have the server population split into thirds.

On their forums, way before launch, I asked repeatedly "what's going to happen when everyone ditches their front and crams into the same city battle? You know this is going to happen, right?" WAR fanbois insisted that people would have loyalty to their battle and wouldn't just wander off and join someone else's battle. I never understood what lead them to this conclusion. Maybe Mythic thought that way too.

And then later they actually ditched 4 of the cities, so only 1 per side, so obviously now you really do have everyone cramming into one fight.


Seems to me that they just didn't think through this war at all. I think they had some expectation that dwarves and orcs would keep fighting each other on their front even if chaos was currently sacking the human city. Stupid assumption.

Aion might have the same problem with Fortress raids. Ideally people will split up and attack/defend multiple places but in reality they'll just pile into whichever fort seems the most likely to get sacked, because a little piece of a winning lottery is better than cooling your heels at a fort that didn't get enough people to flip it.
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