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The 10 Rules Every New MMORPG Needs to Follow
#25
That's where I think "soloable objectives" come in.

In Planetside and WW2O you can technically capture a base/town with 1 guy. If you see it's 500v500 over here, it's awfully tempting to sneak off and try to capture an important objective by yourself or with a small group. When lots of people start thinking this, that 500v500 never forms up because lots of people are trying to do sneaky things.

Whereas in WAR/Aion, if you see a massive fight at a fort, you might as well join in, because it's not like you can sneak off to some other fort and solo it. The NPCs will kick your ass unless you bring a big enough group. So there's no incentive for soloers or small groups to split off from a main force.
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