11-10-2009, 02:24 PM
The technology exist for massive 200 vs. 200 battles. The problem is the "art rendering" to make your product pretty over rides practicality in every product that has ever been released with exception of the two. Planetside and Shattered Galaxies. It is no mistake that I think those are the two most successful PVP games.
Your first clue should be stop trying to make every individual unique. Stop trying to draw every ones unique tatoo when 400 people enter an area. Stop trying to make every tree more then 16000 pixels.
It isn't rocket science to develope scenario's that benefit both the Zerg and the individual. That is just a matter of putting together a well thought out objective plan. Shattered Galaxies and Planetside both layed out solid layered plans that you can steal from and add on to.
Vllad
Your first clue should be stop trying to make every individual unique. Stop trying to draw every ones unique tatoo when 400 people enter an area. Stop trying to make every tree more then 16000 pixels.
It isn't rocket science to develope scenario's that benefit both the Zerg and the individual. That is just a matter of putting together a well thought out objective plan. Shattered Galaxies and Planetside both layed out solid layered plans that you can steal from and add on to.
Vllad
