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The 10 Rules Every New MMORPG Needs to Follow
#28
Planetside, for its day, was quite a pretty game, I thought.

But they definitely did a good job seizing on the idea that "you don't need to make everyone look unique". As much as I appreciate a good Champions character design system, it really has no place in a PvP game. Planetside had it right -- you could look at someone and tell what team they were on, what weapon they were using and what armor type they had. The game didn't have to load in 1500 different textures for various pieces of individual armor and facial hair setups. You don't need that stuff.

We killed probably 15+ people last night and I couldn't tell you what any of them were wearing.
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