11-11-2009, 05:13 PM
You might say the lag issue is the client side version of the same law (Vllad's Corollary?)
As computing power increases on the client, graphics improve but mechanics and player density stays the same.
So you can still only get 20 people on screen before it lags, but now each one has more polygons, textures and movement in their left hand than an EQ troll had in his entire physical makeup.
As computing power increases on the client, graphics improve but mechanics and player density stays the same.
So you can still only get 20 people on screen before it lags, but now each one has more polygons, textures and movement in their left hand than an EQ troll had in his entire physical makeup.
