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Guild based vs faction based
#36
Maybe a question of semantics -- you enjoyed the challenges and accomplishments of your team, but you didn't have any investment in the Dark Elves of Nektulos Forest or the Trolls of Innothule Swamp or the Ogres of Oggok. Your "faction" was basically the players and the class limitations rather than the NPCs and your home towns.

So it was easy for the lighties to combine forces. Elves didn't have any particular investment in their city or their NPCs so it was no problem to join forces with the dwarves, gnomes and humans -- they had no reason or ability to fight for the expansion of THEIR team (elves).


With a dynamic game world and living factions, they might have had a lot more incentive to stay focused on who they were (elves) rather than losing that identity completely and becoming "lighties".
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