11-09-2009, 11:22 AM
We'll assume "leveling up" could mean actual levels or increases in your skills, e.g., you get better at your sword skill.
In a PvP oriented game, what should these improvements get you, and at what rate?
e.g.,
You've been playing for 1 week. What changes have you seen in your character? What about after 1 month? 1 year?
In most RPGs, you see exponential (or at least steep linear) increases in your ability to deal damage and take damage. You were hitting for 20, now you're hitting for 200. You used to have 500 hit points, now you have 5000. This progression is the favored method of letting players see "improvement" over time but of course it does bad things to PvP. The guy hitting for 20 and having 500 hit points is mincemeat to the guy hitting for 200 and having 5000 hit points.
It would be easy to say we should keep progression flat or close to it but in that case, after playing the game for a month what do you expect to see in terms of changes to your character?
In a PvP oriented game, what should these improvements get you, and at what rate?
e.g.,
You've been playing for 1 week. What changes have you seen in your character? What about after 1 month? 1 year?
In most RPGs, you see exponential (or at least steep linear) increases in your ability to deal damage and take damage. You were hitting for 20, now you're hitting for 200. You used to have 500 hit points, now you have 5000. This progression is the favored method of letting players see "improvement" over time but of course it does bad things to PvP. The guy hitting for 20 and having 500 hit points is mincemeat to the guy hitting for 200 and having 5000 hit points.
It would be easy to say we should keep progression flat or close to it but in that case, after playing the game for a month what do you expect to see in terms of changes to your character?