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Game Design Theory
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Slamz, 06-02-2009, 02:32 PM
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Go to first unread post Market Design
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Go to first unread post has to have been posted
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Go to first unread post FPS Mod Idea: Vampires
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Poll: Go to first unread post Who should run the graphics poll?
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Go to first unread post Slamz' Law of Density (Pages: 1 2 )
Slamz, 11-11-2009, 02:43 PM
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Go to first unread post Mini-Games
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Go to first unread post What should leveling up get you?
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Go to first unread post Death
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Go to first unread post The Eternal Noob
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Go to first unread post Inventory management
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Go to first unread post PvP RPG Class Design
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Go to first unread post Crafting (Pages: 1 2 3 )
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Go to first unread post Heroes (Pages: 1 2 )
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Go to first unread post Gold Availability/economy
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Go to first unread post Stop the linear leveling
1000xZero, 10-08-2009, 06:57 AM
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Go to first unread post "Guard Towers"
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Go to first unread post Locomotion - Flying
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Go to first unread post "Questing" vs "Grinding"
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Go to first unread post PvE gear VS. PvP gear
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Go to first unread post The Ideal Purge Game (Pages: 1 2 )
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Go to first unread post Teams
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Go to first unread post The One Rule
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Go to first unread post Question...
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Go to first unread post Value of Kill vs Rate of Killing
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Go to first unread post Guild based vs faction based (Pages: 1 2 )
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PvP game design
Slamz, 05-26-2009, 03:43 PM
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AoE Effects
1000xZero, 05-29-2009, 05:06 AM
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Combat and Restoration
Slamz, 05-29-2009, 09:04 AM
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Best setting
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Best features of past games
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Pitfalls from past games
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Progression (Price of Admission)
Slamz, 06-01-2009, 10:26 AM
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Skill Based System.
Vllad, 06-01-2009, 11:42 PM
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Travel
Slamz, 06-02-2009, 01:04 PM
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MMO accountability
Uncle Shags, 06-11-2009, 11:36 AM
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DRM
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Non-gear based pvp
Diggles, 11-15-2011, 04:07 PM
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Night vs Day
Diggles, 11-15-2011, 04:19 PM
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